Calculate the way players should move between difference classes with computations.
Computations are the name we have given to the way that player movements are calculated.
The way in which the value of a Player Feature is calculated can vary. In fact, all Player Features can have unique ways in which they are calculated.
Some require simple database queries, for example, if you want to know which product a player prefers. These queries can be set to run or update at specific moments, such as daily at 03:00 am.
Other Player Features are based on real-time events. These are not calculated by looking at previous player data or playing patterns that need to be calculated over time. For example, a newly registered player will be classified as 'registered' upon their registration, a real-time event.
🕹️ Manage Movements
The Manage Movements section of the Player Feature is where you set up and control the computations and player movements.
As mentioned above and shown in the image, there are two types of Player Feature computations; Real-Time Movement and Time-based Query.
Real-time movements are executed in real-time player events.
Example of a Real-Time Movement:
Upon player registration, a newly registered player will belong to the Registration classification.
Read more about how to create a new Real-Time Movement computation here;