Ready for Launch
Once your lifecycle is built, you need to Prepare for Launch to get it into Production.
OK, you have built and QA'd your lifecycle! In order to filter players into it, you need to launch it. This is the process of confirming a number of steps;
Prepare for Launch
Choose which version(s) players should be assigned to
Confirm the Firing Conditions (the number of times you want each user to be able to enter the lifecycle)
Confirm the lifecycle Trigger and Segment
QA all of the above steps
Verify and Launch
Tip: You can still make changes to the lifecycle trigger and segment whilst the lifecycle is ready and waiting to launch.
Once the lifecycle is launched you will see a green panel and a green blinking light to let you know that it's live.
Perfect for adding a new version or making a small change without having to interrupt your current lifecycle.
Read more about how to edit your lifecycle .